Right now, the most popular games are mobile. Titles like Pokémon Go, Clash of Clans, Candy Crush or Minecraft have fans and players who spend hours in front of their smartphones. But a few years ago, before the popularity of smartphones, the most successful games were Flash.
By Flash game I mean simple applications programmed in Adobe Flash that did not stand out precisely because of their graphics but because they imitated or were inspired by arcade classics and were really addictive. Some even made the leap to iPhone and Android.
For years, Flash games were very popular. They were free, you didn’t need to download them and all you needed was a web browser with Adobe Flash Player installed, which until a while ago was the norm. What’s more, Google Chrome integrated Flash since its first versions.
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If you were bored with Windows Solitaire, you just had to search for “flash games” in Google and found dozens of websites specialized in collecting and creating such games. Hours and hours of free fun no matter how old your computer is.
But everything comes to an end. Flash was a very popular technology on the Web in the 1990s and later in the creation of online applications and games. Let’s not forget that for years, the YouTube player ran on Flash.
The reign of Flash was touched by two reasons. First, the iPhone. Apple tried to make Flash part of its iOS operating system, but the high consumption of resources and battery power made it unfeasible. Solution, to turn the back on Flash against what the rest of companies and technology manufacturers were doing. The Internet was full of memes and jokes about it, but time has proved him right.
The second reason Flash has lost its reputation is HTML 5, an enhanced version of HTML that allows you to create applications equal to or better than those created with Flash, and with less resource consumption, ideal for any device with a built-in battery.
Finally, Adobe itself, the owner of this technology, announced that it was abandoning Flash in favor of other solutions more typical of today’s technological ecosystem. For its part, Google, although it still integrates Flash into its Google Chrome browser, announced at the end of last year that it was no longer indexing web pages in Flash. The last blow to Flash.
This review of Flash games and their end as a dominant technology led to BlueMaxima to a project called Flashpoint. Its goal, to preserve more than 38,000 Flash games, plus 2,400 Flash animations.
Because with the end of Flash on the Web, sooner rather than later, the pages that store Flash content today will no longer be available, something that was seen at the time by the Internet Archive project, hence its Wayback Machine program that indexes popular pages for preservation in the future.
So, in BlueMaxima’s Flashpoint you’ll find some of the most popular Flash games and you’ll be able to remember old times or discover what we used to have fun with before the App Store and Google Play games came along.
To enjoy this free Flash content you will need to download it. It’s available in two versions. One, 241 GB, which includes all stored content. Second, a 296 MB version that downloads only the Flash content you want to play.
In principle, Flashpoint is only compatible with Windows 7 onwards, but it can probably be used on MacOS or Linux via PlayOnLinux or similar or by accessing stored Flash content.
Along with Flash games, ActiveX, Java, Shockwave, Unity, Silverlight, etc. content is also included. In short, a collection of several gigabytes of fun to be stored in your computer’s memory so you can play when you are offline and don’t know what to do.