Quick Play Baseball Games [tabletopsports 41180.1]
Here’s my design notes and an Intro I wrote back in the day:
6 Stat Baseball is a fast play game that relies on TEAM stats, but allows for the influences of a few core players to be depicted.
The key stats are: 1. Batting Average 2. On base Percentage 3. Slugging Average 4. Earned Run Average 5. Team Runs Scored 6. Team Runs Allowed
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Users will be able to easily create any season they wish by obtaining these 6 key stats!
The game is very accurate in producing each team’s total runs per 27 outs. The testing with the 1941 AL yielded 4.8 runs per 27 outs over 20 full replay seasons, the actual value that season was 4.79. Dimaggio produced an average of 30.5 HRs and 155 runs contributed.
Players and teams have been normalized to the league average less their own teammates. The pitchers will control 60% of the run prediction. This will allow nearly every dominant pitcher to perform realistically. Only marginally contributing batters will suffer the fate of all games that try to proportionately capture the batter/pitcher matchup.
Runs for each half inning will be produced by each slot in the lineup, representing 3 of the 27 outs in a game. Each game MUST be played with all 27 outs, EVEN if the home team is winning in the 9th inning. The gamer may wish to transfer any runs scored in the bottom of the 9th to an earlier inning for logic’s sake.
Although a batter is listed for each slot in the lineup, the game is based on the overall team. Each batter may have more or less opportunities than he did in the actual season, this is all balanced to the team with the 9th slot, occupied by the remaining batters (stats) from the roster. The pitcher’s are also so balanced in that 5 starters are used, who will pitch from 5 to 10 innings every 3rd to 5th game. The remainders will finish any inning after the starter is finished and will be used as spot starters.
Therefore, the gamer will be able to quickly play a season of final run talllies to determine wins and losses, but also get the benefit of seeing the team’s key contributors and get a sense of how dominant or bad (by contributing to his teams total runs) a player was on a team via his card image!
HOW TO PLAY
The game can either be played with a 10 sided die (or dice) or by simply printing out a sheet of random numbers included. Hitting the F9 key with give a new set of numbers.
One 10 sided die is all that is really needed because most all batters will require a 0 and all pitchers will require a 4, therefore, the gamer could quickly ignore most rolls and only reroll if a 0 or 4 came up (infrequently a 1 or 5 for extreme players).
Incidentally, the 1941 AL was selected as it closely resembles the all time MLB averages for batting average, ERA and HR percentage and matches two great individual seasons of Ted Williams and Joe Dimaggio.
Print out the 1941 New York and Boston team cards.
Game 1 will match Russo of New York vs. D Newsome of Boston. Use the fatigue table to predetermine when to remove both starters. Let’s say you roll a 1 on the 10 sided die, which is a 7 for Russo (8 INN factor), he will pitch 7 innings based on the lookup from the table. You roll again for Newsome (7.5 INN factor) and it’s a 5, so Newsome will go 8 before being replaced by the remaining pitchers.
Rizzuto begins the contest with the following run contributions: none= 5 runs, 001-002= 4 runs, 003-006= 3 runs, 007-010= 2 runs, and 011-025= 1 run. The next 2 batters are utilized to complete this half inning. You can see that the maximum runs a team can score in a half inning is 15 by this game’s method. Complete this process for each set of three batters for each half inning.
For example, say roll #1 is a 2, quickly we know it’s 0 runs. Next is a 7, again 0 runs. Next is a 0, so we’ll reroll for our 3rd batter (Dimaggio) because he’s got a chance to contribute some runs. The reroll is also a 0, bringing about a third roll . The third roll is a 5, so we’ve got 005, which on Dimaggio’s card is 4 contributed runs. The Yankees first half inning posts up 4 runs.
The gamer MUST note that these are overall run contributions that reflect the FINAL season TEAM totals and are randomized to individual half innings, where EVERY half inning is only 3 ABs if you will, but more importantly 3 OUTS. In that sense, Dimaggio CAN contribute 4 runs as the third hitter.
Now Tabor, Cronin and Williams will face Russo. Roll #1 is 3, Roll #2 is 9 so we are down to the last batter, Williams. Roll #3 is a 4. Looks like we’ll reroll to check the pitcher. The reroll is 0, yielding 40? and a third roll as some runs could score here (from 401 to 426). The second reroll is 3, which gives us 403 and 2 runs for the Red Sox in their half of the first inning.
Let’s fast forward to the bottom of the 8th inning. Russo is being replaced by the remaining staff because we predetermined that he’ll be going 7 innings today. Now when those 4s are rolled, we’ll look at the remaining pitchers on the Yankees. Notice how our ace of 401 to 426 run range has been replaced by inferior pitchers yielding runs from 401 to 440! The Yankees in the top of the 9th will see the remaining Red Sox staff.
If the game is tied, complete the other half innings, starting with the top of the order and use the remaining staffs. If still tied after 12 innings, you may continue or elect to assign the win to the home team if a roll of 3 d10 yields 001 to their Win % on their card.
Using the dice worksheet, you’ll get a quick output of all the dice rolls and your game will be completed as fast as you can lookup the runs and tally them!
If playtesting goes well, I’ll get a new file created to allow anyone to create any season. The formulas will be available after the playtesting is complete.
HR factors are now included on the card. To determine how many HRs were hit, roll the d10 3 times consecutively (000 is read as 1000) for each run scored for the corresponding player that contributed the runs.
For example, lets say our game discussed above ended at 4-2 Yankees (Dimaggio contributed 4 runs and Williams contributed 2 runs). Dimaggio’s card shows a HR f of 194, so we will roll 4 sets of 3 rolls (you can expedite and eliminate rolls that have no chance of a HR, eg 2 through 9).
Set 1: 248, exceeds 194, so no HR (note: if we expedited, we’d have 2, 4, then 8, all no HRs) Set 2: 098 yields a HR Set 3: 101 yields a HR (if the gamer must…1 HR can be transferred to a different inning) Set 4: 945 exceeds 194, so no HR
Now Williams Set 1: 200 yields a HR (on the nose!) Set 2: 444, exceeds 200, so no HR
Note: HRs will balance out in a season, not per inning as every b