Gaming on tumblr — fandom: Genshin Impact Character Build Guide (jk)


I posted 231 times in 2021
6 posts created (3%)
225 posts reblogged (97%)
For every post I created, I reblogged 37.5 posts.
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I added 136 tags in 2021
- #fandometrics – 34 posts
- #video games – 15 posts
- #gaming – 14 posts
- #genshin impact – 14 posts
- #acnh – 13 posts
- #animal crossing – 11 posts
- #minecraft – 10 posts
- #pokemon – 9 posts
- #botw – 8 posts
- #destiny 2 – 8 posts
Longest Tag: 65 characters
#thinking about how we haven’t played this yet on this fine day 😭

Bryan Dechart and Amelia Rose Blaire are celebrating the third (!!) anniversary of Detroit: Become Human with a marathon stream of the full game on PS5 tomorrow, 5/25, starting at 10 a.m. PST. Check out the full stream on their Twitch channel for a chance to win some awesome prizes and collectibles!
191 notes • Posted 2021-05-24 20:04:45 GMT

Hi, I’m Lina Nguyen/Nathengyn, and you can find me by that handle just about everywhere! I’m an ESL teacher by day and a digital artist by night. I love to make both fanart and original art, and I tend to flit around from fandom to fandom, drawing whatever and whoever catches my interest. Mostly, though, I want to create art that inspires people. When I’m not drawing or sleeping, I can be found reading (probably fanfic or manga), gaming, or napping.
Thanks for sharing your art with us, Lina! For more incredible work, check out and follow @nathengyn!
1218 notes • Posted 2021-06-24 15:30:00 GMT

All month long, we’ll be highlighting some of our favorite women gaming fan artists on Tumblr. Check back every Monday in March for an introduction to these talented ladies.
Hey there, Vanillafry here! I’m a 22-year-old biracial artist from Singapore currently studying animation at a local university. My studies may keep me busy most of the time, but I still very much love to draw fan art for my favorite anime and video games. Nice to meet you!
Thanks for sharing your art with us! For more of her incredible work, check out and follow @vanillafry!
2120 notes • Posted 2021-03-15 16:02:45 GMT

All month long, we’ll be highlighting some of our favorite women gaming fan artists on Tumblr. Check back every Monday in March for an introduction to these talented ladies.
Hello, I’m Renkkai (or Ren), and I’m a freelance illustrator and character designer based in Spain! My dream as an artist is to work in many, many different capacities, such as game artist, character designer, VTuber artist, book illustrator, and self-publisher. Right now, I am trying to polish my 3D skills too! I like keeping myself busy and always like to plan my drawings days ahead, even if I sometimes fall behind schedule. I also take great inspiration from video game soundtracks! Nice to meet you all!
Thanks for sharing your art with us, Ren! For more of her incredible work, check out and follow @renkkai!
2122 notes • Posted 2021-03-22 16:02:50 GMT

We’re exploring the colorful and mysterious world of Stratospiel in this week’s Indie Game Spotlight! Stratospiel is an upcoming turn-based RPG that follows the journey of a child who awakens on a strange planet with no memories and is faced with a vast array of enemies and the choice to either destroy or befriend them. The choices you make will impact the tone and outcome of this story. We caught up with Stratospiel’s designer, writer, programmer, and composer, Vaughn Haynes, to learn more.
Stratospiel is reminiscent of other turn-based RPGs like Earthbound and Undertale—was Stratospiel inspired by either? Were there any other games that inspired you during the development process?
It’s funny—I’ve been told by my friends that the game has a lot of Earthbound vibes, but I’ve never actually played any of the Mother games. I’ll definitely have to as soon as I’m finished making this game 🙂 I can say with confidence that this was very much inspired by Undertale, though. I played that for the first time on my Switch back in February 2020 and was absolutely blown away. I’ve wanted to make a video game forever but always backed down when I saw how much of an undertaking it is. Once I found out that Undertale was primarily made by one guy, I was like, “yeah, I can do this,” and finally got to work learning how to code and all that fun stuff. Undertale has a huge influence on Stratospiel, with its defining mechanic—acting/sparing the monsters—being implemented here. In a broader sense, though, I’d say the Mario & Luigi RPG series has had the biggest influence. I played Bowser’s Inside Story as a kid, and I loved how fast-paced the battles were without losing that feeling of RPG strategy. I also liked how the items you used in battle were also used to manipulate the overworld. Stratospiel’s battle system is a happy marriage between those two games’ battle systems. Other games that influenced Stratospiel are the WarioWare and Ace Attorney games—absurd humor is my favorite, and that has definitely worked its way into Stratospiel.
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2283 notes • Posted 2021-07-22 14:00:39 GMT
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